This weekend, the first Games [4Diversity] Jam took place in the office of Amnesty International in Amsterdam. During this game development weekend, game industry professionals came together to find...
The Games That Were Made
The games were developed in approximately 30 hours. The theme was gender and sexuality in video games, to ultimately have a positive contribution to the representation of the LGBTQ+ community in popular media.
In this role-playing game the player gets to experience the world as 3 different characters, each with an inherent difficulty setting. It’s a way of making a game-based analogy to explain “privilege”, without using the dreaded word. We were inspired by John Scalzi’s article ‘Straight White Male: The Lowest Difficulty Setting there is’.
The objective is to progress with your character through a normal day and keep up your good mood. You have to get ready and go to work, but, unfortunately, on your way there, you encounter a group of hateful protesters. When you finally arrive, you are in for a treat, since your boss also wants you to hear what he has to say.
All these interactions will have an effect on the character’s mood, attempting to show players some of the emotional impact, and that, just because something doesn’t happen to you, it doesn’t mean that it doesn’t happen to others.
Made by Sassybot & Friends
Thomas Buitenweg – Design
Tuki Clabero – Design
Mattia Traverso – Design
Elwin Verploegen – Programming
Tino van der Kraan – Art
Fred Milders – Art
Giuseppe Strano – Audio
Pick a location, pick a role, pick a personality, pick an action and then act your heart out!
Check Yourself is about identity and stereotypes. It’s about fitting in and being yourself. It also features the craziest parties you can imagine! In Check Yourself your bestest friend in the whole wide world sends you an invitation. S/he* has invited you to one of hir’s social gatherings and you can’t possibly say no! There’s only one problem: s/he has very particular friends.
You’ll have to dress yourself and make sure that you fit in! But just how much of yourself are you willing to give up?
So dress yourself! And CHECK yourself. Stand out, but don’t sell out! Good luck!
Check Yourself is a dress-up game that pokes fun at the many stereotypes and labels that we have created for ourselves. It begs the question if these labels help or harm and whether as a society we can really demand from everyone to look and act in a certain way.
Aïda de Ridder
Bram den Hond
Roy van der Schilden
Hiding a part of your identity can be an experience of inner chaos and vulnerability. In ‘Coming Out’, you play as a young man who has decided to talk to his family about his sexual orientation. You gather up chunks of courage while frantically dealing with tricky topics and preconceptions. Using a mechanic from the classic game “Snake”, your goal is to manage your feelings and fears while avoiding a clash with your parents.
In Feathered, birds of the same feather flock together, literally. These brightly feathered creatures do not mix with those of other shape and color. But these birds can find common ground. If their colors don’t match, but their shapes do, the birds are intrigued and mingle. As you collect similar birds, your flock grows. A predator bird shows up to eat your birds. Only if your flock is big enough you can finally defeat the common enemy.
Using the power of wind, the player is able to drive birds together or away from each other.
The purpose of the game is to show how a diverse population has the power to stand up against intolerance.
Michon van Dooren
Noor van Oekel
Do Not Press Q
You, a great warrior, will defeat the terrible djinns that roam the cursed lands and save the kingdom! “Do not press Q” is a game where the player will find out that the game has a different idea of fun and achievement than you. If the player presses the [Q]-key, the player character will change from the stereotypical buff male to a female warrior. The player will find that playing the female will “feel” better as the controls are more responsive and tuned. The in-game guide will urge the player to play the game “as intended” and not to play the game as the player likes. By disregarding this advice the player can find a different path and confront the game itself on the subject of acceptance and identity. The game will change should the player succeed.
Ernst de Bruijn
Return to Sender
Return To Sender explores the diversity of people and how we come to be who we are.
The player is given a character and has to rebuild their family tree until they are brought into the world. By reconstructing their ancestor’s relationships the player discovers the history of the family and the stories behind the people.
We all inherit traits of our parents through both nature and nurture. Return To Sender explores the multitude of possibilities that arise from generation to generation and celebrates the individuality of everyone.
Whether gay or straight, astronaut or fireman, artist or cross-dresser, Return To Sender reinforces the right for all of us to be who we are and to be with who we want.
Louis van Zijst
Where’s My Toilet?
Can you judge people by their looks? Try your skills in the new “Where’s My Toilet?” game! Jump into the CPU of a robot receptionist and send people to the correct bathroom.
You’d better make your decision fast though: the robot runs on P-nergy, which runs on human urine. Problem is: where does the bearded person with the dress and the high pitched voice go? Should you send them to the male, the female or the newly introduced androgynous bathroom?
Better hurry up and decide!