The Games [4Diversity] Jam 2015 explores how one’s ethnic background can incite new and innovative gameplay. During the game jams participants are invited to create answers to questions like: How can ‘typical’ folkgames be translated to the digital domain and made public for a larger demographic. How can one’s ethnic norms and values be...
The Games That Were Made
The games were developed in approximately 36 hours. Participants were invited to create answers to questions like: How can ‘typical’ folkgames be translated to the digital domain? How can one’s ethnic norms and values be translated to game mechanics and induce new ways of play? And most difficult, how can someone’s foreign or native perspective inspire new games? The games on this page are but a small representation of the total number made.
Sea of Memories
Sea of Memories is a game about limited social perception. Someone has recently died and all of their possessions are being transported on a ship. You play as a sailor who is tasked with looking through the possessions for this person’s singular most valuable item. However, you have work to do and can only closely examine a small number of these possessions. You have to make a choice of which possession is most valuable to the recently deceased.
This is best played with someone you can discuss the choices with.
Benjamin van Arkel
Maaike de Jong
Roy van der Schilden